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JaxInvasion

7 Game Reviews

2 w/ Responses

oh my god this is so good
it's like splatoon-levels of level design
the amt of shit u did with the floating mechaic is insane! the only downside is they weren't fleshed out enough, but that's not that much of an issue. I actually did 2 playthroughs of this game; I restarted my computer for school JUST before I finished the game D:. I TECHNICALLY got all 20 coffee mugs- I missed 1 in my 1st playthrough & forgot how to get a different 1 in the 2nd. The sfx & mechanics are all great!

Elastiskalinjen responds:

Thank you so much!

that last puzzle tho

I can't get through the blue door that the chupacabra is blocking
I've already gotten rid of it, & tried all the dudes too. The hitbox is finnicky w/ Alex & Mathias, & I only managed to get PAST the dumpster with Jesse; I still can't get through with him, though. I've been mashing all the arrow keys & the z key yet still haven't been able to get through! I've even gotten Jesse's sprite to clip through the door & the dumpster while trying. Please tell me if I"m doing something wrong!

Edit: oh

AxolStudio responds:

You need the key from the Bean Boy to get in there.

72 days, I was holding off on pilfering the diamond for a week or 2.

Very good game! I wish there were some tells for when the guard is suspicious of you. Either that, or make the guards a lot slower. I feel like being able to usually outrun the nightguards would add risk and excitement to the game, really emphasizing that whole "don't get greedy" part in the description. It'd be cool if there were more galleries, more special galleries, more special items, more upgrades, more contracts, and more guards, but only to expand upon what's already there, which is just fine as is. One thing I liked was how guards aren't stopped by the slime room (which caught me off-guardon my first playthrough), and I think it would be neat if there were more stuff like that, that only become problems when you're running away from the guard. In my opinion, the themes of galleries should be more prevalent in gameplay too. I was wondering, though, what's the point of the Star Totems? Are they supposed to only stop you from escaping in exchange for selling for more money, or was I not stealing them right?

LOL I FROZE THE GAME BY NEARLY FILLING THE BORDERS WITH MY RAFT ON THE TUTORIAL AWESOME MUSIC & GRAPHICS REGARDLESS

While some puzzles were kinda cool, this was overall incredibly monotonos. Pushing block puzzles got old really fast, and levels were incredibly repetitive. I wasn't bored out of my damn mind only around the first & last couple of levels. Part of this was because there was little to no aesthetical variety. The player character, no matter what Elemental Tile it last stood on, was always a circle with an expression that left shrinking circles wherever it walked. It would've been a lot more exciting to see a new element if the player character changed more than their color/expression. Furthermore, every level took place in the same damn room, only with a different layout. Your use of walls ONLY as boundaries was also jarring. It created a lot of negative space, and gave me the impression you were sick of this game by the time you got to the level design. Another part of my boredom was because there was soooo much backtracking, oh my god, it was horrible. A lot of levels required a lot of unnecessary running to and fro. Moving on, you could've done a lot more with each element instead of just "this one affects a tile differently," honestly. For example, hazards corresponding to each element would've been cool! I dunno, I'm just spitballing. The Earth & Fire Tiles were the most interesting by far, but that's really only because they both had 2 uses instead of the Ice & Wind's 1. At least the overall concept, music, and a couple of the levels were solid.

Made me feel like the smartest man alive good work dude I really liked the concept AND the platfprmigng and puzzles are awesome god bless

Big on Homestuck & FNAF. I draw, but don't expect me to post here often.

Age 19, Fluid

Central-Cali

Joined on 11/29/20

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