72 days, I was holding off on pilfering the diamond for a week or 2.
Very good game! I wish there were some tells for when the guard is suspicious of you. Either that, or make the guards a lot slower. I feel like being able to usually outrun the nightguards would add risk and excitement to the game, really emphasizing that whole "don't get greedy" part in the description. It'd be cool if there were more galleries, more special galleries, more special items, more upgrades, more contracts, and more guards, but only to expand upon what's already there, which is just fine as is. One thing I liked was how guards aren't stopped by the slime room (which caught me off-guardon my first playthrough), and I think it would be neat if there were more stuff like that, that only become problems when you're running away from the guard. In my opinion, the themes of galleries should be more prevalent in gameplay too. I was wondering, though, what's the point of the Star Totems? Are they supposed to only stop you from escaping in exchange for selling for more money, or was I not stealing them right?